Abilities and quality-of-life unlocks purchased with Gold—and owned for the current wipe.
Routine wipes and full resets are different: Every listed Shop perk lasts for the current wipe. Gold normally survives routine map wipes, but an announced full economy wipe resets Gold, Skill Tree progress, Shop perks, and Backpacks. Requirements are enforced in game, and only your highest Mechanic or Archer tier applies. Permanent VIP is a separate optional supporter title.
Original Project: Plagued perk art is used where available. Neutral Project: Plagued tiles identify newly added perks without borrowing third-party art.
29 RESULTS
ITEMCATEGORYPRICEGOLD
Building WorkbenchExtends workbench access through an authorized building.BuildingCurrent wipe40,000 G
Remover ToolUnlocks normal remover access when raid and combat restrictions allow it.BuildingCurrent wipe10,000 G
BGradeUnlocks configured automatic building grade permissions.BuildingCurrent wipe5,000 G
Enhanced HealingAdds configured health to approved medical items.UtilityCurrent wipe35,000 G
Eternal PlantsProtects eligible fully grown owned plants.UtilityCurrent wipe50,000 G
FindingAdds configured bonus finds after fully harvesting nodes or trees.UtilityCurrent wipe40,000 G
Telekinetic PickupUse the power of telekinesis to loot. Use the /ap menu to configure what items to automatically pickup.UtilityCurrent wipe150,000 G
Maximum 200 HP - Level 1Raises maximum health to 200.HealthCurrent wipe100,000 G
Maximum 250 HP - Level 2Raises maximum health to 250.Requires: health 200HealthCurrent wipe150,000 G
Maximum 300 HP - Level 3Raises maximum health to 300.Requires: health 250HealthCurrent wipe200,000 G
Maximum 350 HP - Level 4Raises maximum health to 350.Requires: health 300HealthCurrent wipe250,000 G
Maximum 400 HP - Level 5Raises maximum health to 400 with configured tea restrictions.Requires: health 350HealthCurrent wipe300,000 G
P:Car TurretsDeploy up to two turrets per modular car - one auto turret and one flame turret. Drag and drop the turret onto the car module when ramped. Turrets will not target players.TechnologyCurrent wipe50,000 G
HV Armour PierceImproves HV ammunition against approved armored NPCs only.TechnologyCurrent wipe100,000 G
Mechanic — Level 1Increased magazine size of all firearms by +50% (x1.5 total). Only your highest Mechanic level applies; the levels do not add together. Magic weapons keep their own magazines.MechanicCurrent wipe40,000 G
Mechanic — Level 2Increased magazine size of all firearms by +120% (x2.2 total). Only your highest Mechanic level applies; the levels do not add together. Magic weapons keep their own magazines.Requires: mechanic 1MechanicCurrent wipe90,000 G
Mechanic — Level 3Increased magazine size of all firearms by +200% (x3 total). Only your highest Mechanic level applies; the levels do not add together. Magic weapons keep their own magazines.Requires: mechanic 2MechanicCurrent wipe150,000 G
P:Archer — Level 1Archer Training Lvl 1 gives you x2.5 arrow damage to NPCs. Also applies to nails but at half the bonus damage.TrainingCurrent wipe30,000 G
P:Archer — Level 2Archer Training Lvl 2 gives you x5 arrow damage to NPCs. Also applies to nails but at half the bonus damage.Requires: archer 1TrainingCurrent wipe80,000 G
P:Armour AbsorptionWear one extra real armour item, even a duplicate - two helmets, two pairs of gloves, two hazmat suits. Its real protection applies and it takes real condition damage. You give up storage to carry it.TrainingCurrent wipe50,000 G
P:Enhanced Fire ArrowFire Arrow altered for extra fire damage with crude oil applied to normal fire arrows. Needs x5 crude oil in inventory when firing each arrow.TrainingCurrent wipe50,000 G
Explosives Trainingx2 explosive damage from every explosion you cause - rockets, C4, satchels, grenades and explosive ammo. Also works on Raidable Bases you are already allowed to raid.TrainingCurrent wipe75,000 G
Flamethrower Trainingx10 fire damage from every fire you cause - flamethrowers, your own flame turrets, molotovs, incendiary ammo, fire arrows and the burning damage afterwards.TrainingCurrent wipe110,000 G
Melee Trainingx5 melee damage with every melee weapon, including tools, chainsaws and jackhammers. Stacks with Magic melee weapons, so a x5 Magic weapon does x25.TrainingCurrent wipe70,000 G
P:Shotgun Fire SlugShotgun slug altered for extra fire damage with crude oil applied to normal shotgun slugs. Needs x5 crude oil in inventory when firing each round.TrainingCurrent wipe40,000 G
P:Throw Weaponsx20 damage from any throwable weapon, explosives included. Stacks with Explosives Training for x40. Throws one item from a stack instead of the whole stack.TrainingCurrent wipe50,000 G
P:Instant Base UpgradeUpgrade an entire building in one action. Look at any block you own and use /up to raise the whole connected structure to your chosen grade, or /down to lower it. You still pay the full resource cost for every block from your own inventory.BuildingCurrent wipe50,000 G
P:Instant RecyclerAny recycler you switch on runs at near-instant speed.UtilityCurrent wipe60,000 G
P:Free BuildingBlocks you place never collapse for lack of support.BuildingCurrent wipe50,000 G