Strict PvE
Players and player buildings cannot be damaged by other players. Ordinary roaming zombies also ignore foundations; save the demolition for purchased raid territory.
HOW THIS WORLD WORKS
The player-facing rules and systems that shape every wipe—without a plugin list or admin machinery.
Players and player buildings cannot be damaged by other players. Ordinary roaming zombies also ignore foundations; save the demolition for purchased raid territory.
Up to 274 configured hordes of seven create a 1,918-zombie ceiling. That is a nominal maximum—not a promise that 1,918 AI will be awake or engaged around players at once. Hordes may merge, keep 0.65 m spacing, and do not target animals, ordinary NPCs, or monument bosses.
The limit is three Tool Cupboards per individual player, not three shared across a team.
Each player may place 10 small and 10 large Magic Planters. Player-grown crops max at 3x base yield and need no water or light. Skill Tree harvesting yield and luck apply only to wild or world pickups such as corn, berries, food and resource collectibles, and diesel—not planted crops.
Free Building keeps your placed blocks from collapsing for lack of support and survives restarts for the current wipe. Instant Base Upgrade uses /up and /down and charges the full materials.
Furnaces auto-split and smelt at 5x speed; quarries and pump jacks run at 5x. The Instant Recycler perk makes any recycler you start near-instant.
This wipe runs a custom 4,250-size RustMaps map with an above-ground rail network. Haven is Project: Plagued's town, safe zone, and social hub; /town takes you there. /taxi runs the PvE taxi service.
Use /encounter to buy a private Patrol Helicopter or Bradley fight. The encounter stays leashed to its territory; use /encounter status or /encounter cancel to manage it.
Use /buyraid to purchase and spawn a Raidable Base. Random map raids are disabled, so bring supplies before you buy.
Persistent /backpack storage, Quick Sort, and AutoPickup reduce inventory work. AutoPickup handles approved roadside barrels and approved opened containers with backpack overflow; ownership edge cases are intentionally not promised here.
Zombie and NPC corpses last 5 minutes, as do unowned zombie and NPC loot bags. Player corpses and player-owned death bags last 15 minutes. Persistent /backpack storage is separate and does not use these death-container timers.
Supply Signals arrive fast and locked crates open after three minutes. Authenticated ZombieHorde corpses also carry a 2% diesel chance.
Attacking NPCs and bosses shows health, /mymini manages a personal minicopter when available, /vlock protects vehicles, and rotating tips can be toggled with /announcements.
The server restarts twice daily. Gold normally survives routine map wipes, but an announced full economy wipe resets Gold, Skill Tree progress, Shop perks, and Backpacks. Permanent VIP comes only from optional store support.
The command directory is searchable and includes requirements where they matter.