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HOW THIS WORLD WORKS

Not vanilla. Not apologizing.

The player-facing rules and systems that shape every wipe—without a plugin list or admin machinery.

01

Strict PvE

Players and player buildings cannot be damaged by other players. Ordinary roaming zombies also ignore foundations; save the demolition for purchased raid territory.

02

Hordes of seven

Up to 274 configured hordes of seven create a 1,918-zombie ceiling. That is a nominal maximum—not a promise that 1,918 AI will be awake or engaged around players at once. Hordes may merge, keep 0.65 m spacing, and do not target animals, ordinary NPCs, or monument bosses.

03

Three TCs each

The limit is three Tool Cupboards per individual player, not three shared across a team.

04

Farming without chores

Each player may place 10 small and 10 large Magic Planters. Player-grown crops max at 3x base yield and need no water or light. Skill Tree harvesting yield and luck apply only to wild or world pickups such as corn, berries, food and resource collectibles, and diesel—not planted crops.

05

Current-wipe building perks

Free Building keeps your placed blocks from collapsing for lack of support and survives restarts for the current wipe. Instant Base Upgrade uses /up and /down and charges the full materials.

06

Fast processing

Furnaces auto-split and smelt at 5x speed; quarries and pump jacks run at 5x. The Instant Recycler perk makes any recycler you start near-instant.

07

Custom 4,250 map and Haven

This wipe runs a custom 4,250-size RustMaps map with an above-ground rail network. Haven is Project: Plagued's town, safe zone, and social hub; /town takes you there. /taxi runs the PvE taxi service.

08

Private encounters

Use /encounter to buy a private Patrol Helicopter or Bradley fight. The encounter stays leashed to its territory; use /encounter status or /encounter cancel to manage it.

09

Player-bought raids

Use /buyraid to purchase and spawn a Raidable Base. Random map raids are disabled, so bring supplies before you buy.

10

Backpacks and sorting

Persistent /backpack storage, Quick Sort, and AutoPickup reduce inventory work. AutoPickup handles approved roadside barrels and approved opened containers with backpack overflow; ownership edge cases are intentionally not promised here.

11

Death-container timers

Zombie and NPC corpses last 5 minutes, as do unowned zombie and NPC loot bags. Player corpses and player-owned death bags last 15 minutes. Persistent /backpack storage is separate and does not use these death-container timers.

12

Fast event loot

Supply Signals arrive fast and locked crates open after three minutes. Authenticated ZombieHorde corpses also carry a 2% diesel chance.

13

Useful creature comforts

Attacking NPCs and bosses shows health, /mymini manages a personal minicopter when available, /vlock protects vehicles, and rotating tips can be toggled with /announcements.

14

Stable rhythm

The server restarts twice daily. Gold normally survives routine map wipes, but an announced full economy wipe resets Gold, Skill Tree progress, Shop perks, and Backpacks. Permanent VIP comes only from optional store support.

Need the exact command?

The command directory is searchable and includes requirements where they matter.

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